Community Goals
Community Goals provide an engaging way for your players to collectively support your project. When customers purchase qualifying packages, their contributions count toward a defined monetary target. Once the goal is met, you can trigger automatic actions such as server-wide events, global rewards, or even launch a store-wide sale.
What Can Community Goals Do?
Unlock server-wide rewards (e.g., global XP boosts, loot drops)
Automatically activate a sale on your store
Encourage collective progress and engagement
Display real-time progress via sidebar modules
❗ Manual payments do not count towards Community Goals and this behavior cannot be changed.
How to Set Up a Community Goal
Go to:
Engagement > Community Goals
Click:
Create Community Goal
Configure the fields:
Name
Internal name; not visible to customers.
Description
Explain the goal, target amount, and the reward players can expect.
Image
Upload an image to visually represent the goal on your store.
Target
Set the monetary target (e.g., $50) that triggers the reward.
Activate Sale on Goal
(Optional) Select a sale to activate once the goal is met. This will be available to all customers.
Community Goal is Repeatable
Enable this if you want the goal to reset after completion for ongoing contributions.
Packages
Select one or more packages that will contribute to the goal when purchased.
Commands
Enter any global server commands to execute when the goal is reached (e.g., give all players a reward).
Displaying Community Goal Progress on Your Store
By default, community goals run in the background. To publicly display the goal and encourage contributions:
Go to: Webstore > Sidebar
Click: Add Module to Sidebar
Select: Community Goal, then click Create
Configure display options:
Header
Title displayed above the module (visible to users).
Community Goal
Select the goal to link with this module.
Bar Style
Choose between a solid or striped progress bar.
Animate Goal Bar
Enable animated effects on the progress bar.
Display Goal Amount
Show the actual currency target (e.g., $50) instead of just a percentage.
Start/End Time
(Optional) Set a visibility window for the module on your store. This does not affect the goal's functionality.
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