> For the complete documentation index, see [llms.txt](https://docs.tebex.io/creators/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.tebex.io/creators/tebex-control-panel/game-servers/space-engineers/how-the-space-engineers-vanilla-integration-works.md).

# How the Legacy Space Engineers Vanilla Integration Works

> ⚠️ **This guide is for legacy use only.**\
> For the latest and easiest setup, we recommend the [current Tebex Vanilla plugin](https://creator.tebex.io/game-servers) and our TorchAPI version.

***

### Overview

The legacy Tebex plugin for **Space Engineers Vanilla** allows you to reward players without relying on console commands — giving you flexibility when building custom server experiences.

You can integrate Tebex in two ways:

1. **Using the Companion Plugin**: Trigger prebuilt reward commands like `!giveitem` and `!givemoney`.
2. **Creating a Custom Plugin**: Listen for purchase events and write your own logic.

***

### Tebex Event Communication

The main plugin (`TebexSE.dll`) notifies your server of incoming purchases via:

* An **event**:\
  `TebexSE.TebexSE.tebexPurchaseEvent.TebexPurchaseReceived`\
  (Recommended for plugin developers)
* A **chat message** in the `GlobalScripted` channel\
  (Use this for modding or scripts that respond to chat)

***

### Option 1: Use the Companion Plugin

We provide a prebuilt plugin that supports several basic reward commands:

#### Available Commands

> Replace anything in `[square brackets]` with actual values. Keep `{id}` as-is — it auto-inserts the Steam64 ID of the purchaser.

```plaintext
!giveitem {id} [ItemID] [Amount]         // e.g. !giveitem {id} Ingot/Iron 10
!givemoney {id} [Amount]                 // e.g. !givemoney {id} 1000
!reserveslot {id}
!unreserveslot {id}
!rank {id} [RankName]                    // e.g. !rank {id} Scripter
!say [Message]                           // e.g. !say Thanks for your purchase
```

#### Download

Get the companion plugin from GitHub:\
[**Tebex-SE-Consumer on GitHub**](https://github.com/tebexio/Tebex-SE-Consumer)

> 💡 This is the fastest way to get started. You can also extend this plugin with your own commands (see below).

***

### Option 2: Create a Custom Plugin

To build your own reward system, subscribe to the Tebex purchase event and handle the received command.

#### Example Code Snippet

```csharp
csharpCopyEdit// Called by Space Engineers when the server is ready
public void Init(object gameInstance) {
    TebexSE.TebexSE.tebexPurchaseEvent.TebexPurchaseReceived += TebexPurchaseEvent_TebexPurchaseReceivedHandler;
}

private void TebexPurchaseEvent_TebexPurchaseReceivedHandler(string details) {
    if (details.StartsWith("!myplugin")) {
        // Handle your custom command
    }
}
```

#### Integration Notes

* Add `TebexSE.dll` as a reference in your plugin project.
* Commands from Tebex are passed **as strings**, so it’s up to you to **parse and process them** appropriately.

***

### Extending the Companion Plugin

Prefer modifying instead of starting from scratch? Extend the [Tebex-SE-Consumer](https://github.com/tebexio/Tebex-SE-Consumer):

* Update the plugin references:
  * DLLs from your **Space Engineers server**
  * `TebexSE.dll` from your **Tebex control panel**

This lets you add new commands or logic without rewriting the whole system.

***

### Academy Video

{% embed url="<https://www.youtube.com/watch?v=MuY6sSo9Ubw>" %}
