Space Engineers Item IDs

Item ID Reference – Space Engineers (Vanilla)

To create a Tebex package that gives an in-game item to a player, you’ll need to specify the item’s ID. Item IDs are required when configuring the give_item command in your Tebex plugin.

  • Format: Category/ItemName (e.g., Ingot/Iron, Component/Motor)

  • Mod Support: Modded item IDs are supported as well. Please refer to your mod’s documentation for those values.

Tip: You can enable Debug Mode in the Tebex plugin settings to print a full list of available item IDs in your server console at startup.


How to Use Item IDs in Tebex Packages

Here’s an example of a Tebex command using an item ID:

give_item Ingot/Iron 100

This will deliver 100 units of Iron Ingots to the player.


Vanilla Space Engineers Item IDs

To improve usability, the list is organized by category.

Ammo

AmmoMagazine/NATO_5p56x45mm
AmmoMagazine/LargeCalibreAmmo
AmmoMagazine/MediumCalibreAmmo
AmmoMagazine/AutocannonClip
AmmoMagazine/FireworksBoxBlue
AmmoMagazine/FireworksBoxGreen
AmmoMagazine/FireworksBoxPink
AmmoMagazine/FireworksBoxRainbow
AmmoMagazine/FireworksBoxRed
AmmoMagazine/FireworksBoxYellow
AmmoMagazine/FlareClip
AmmoMagazine/NATO_25x184mm
AmmoMagazine/LargeRailgunAmmo
AmmoMagazine/AutomaticRifleGun_Mag_20rd
AmmoMagazine/UltimateAutomaticRifleGun_Mag_30rd
AmmoMagazine/RapidFireAutomaticRifleGun_Mag_50rd
AmmoMagazine/PreciseAutomaticRifleGun_Mag_5rd
AmmoMagazine/Missile200mm
AmmoMagazine/SemiAutoPistolMagazine
AmmoMagazine/ElitePistolMagazine
AmmoMagazine/FullAutoPistolMagazine
AmmoMagazine/SmallRailgunAmmo

Tools & Weapons

PhysicalGunObject/AngleGrinderItem
PhysicalGunObject/AngleGrinder2Item
PhysicalGunObject/AngleGrinder3Item
PhysicalGunObject/AngleGrinder4Item
PhysicalGunObject/HandDrillItem
PhysicalGunObject/HandDrill2Item
PhysicalGunObject/HandDrill3Item
PhysicalGunObject/HandDrill4Item
PhysicalGunObject/WelderItem
PhysicalGunObject/Welder2Item
PhysicalGunObject/Welder3Item
PhysicalGunObject/Welder4Item
PhysicalGunObject/AutomaticRifleItem
PhysicalGunObject/UltimateAutomaticRifleItem
PhysicalGunObject/RapidFireAutomaticRifleItem
PhysicalGunObject/PreciseAutomaticRifleItem
PhysicalGunObject/AdvancedHandHeldLauncherItem
PhysicalGunObject/BasicHandHeldLauncherItem
PhysicalGunObject/SemiAutoPistolItem
PhysicalGunObject/ElitePistolItem
PhysicalGunObject/FullAutoPistolItem
PhysicalGunObject/FlareGunItem

Components

Component/BulletproofGlass
Component/Canvas
Component/Computer
Component/Construction
Component/Detector
Component/Display
Component/EngineerPlushie
Component/Explosives
Component/Girder
Component/GravityGenerator
Component/InteriorPlate
Component/LargeTube
Component/Medical
Component/MetalGrid
Component/Motor
Component/PowerCell
Component/RadioCommunication
Component/Reactor
Component/SabiroidPlushie
Component/SmallTube
Component/SolarCell
Component/SteelPlate
Component/Superconductor
Component/Thrust
Component/ZoneChip

Resources

Ingots

Ingot/Cobalt
Ingot/Gold
Ingot/Iron
Ingot/Magnesium
Ingot/Nickel
Ingot/Platinum
Ingot/Scrap
Ingot/Silicon
Ingot/Silver
Ingot/Stone
Ingot/Uranium

Ores

Ore/Cobalt
Ore/Gold
Ore/Ice
Ore/Iron
Ore/Magnesium
Ore/Nickel
Ore/Organic
Ore/Platinum
Ore/Scrap
Ore/Silicon
Ore/Silver
Ore/Stone
Ore/Uranium

Consumables

ConsumableItem/ClangCola
ConsumableItem/CosmicCoffee
ConsumableItem/Medkit
ConsumableItem/Powerkit

💾 Other

GasContainerObject/HydrogenBottle
OxygenContainerObject/OxygenBottle
PhysicalObject/SpaceCredit
Package/Package

Environment Objects

TreeObject/DesertTree
TreeObject/DesertTreeDead
TreeObject/DesertTreeMedium
TreeObject/DesertTreeDeadMedium
TreeObject/LeafTree
TreeObject/LeafTreeMedium
TreeObject/LeafBushMedium_var1
TreeObject/LeafBushMedium_var2
TreeObject/PineTree
TreeObject/PineTreeSnow
TreeObject/PineTreeMedium
TreeObject/PineTreeSnowMedium
TreeObject/PineBushMedium
TreeObject/SnowPineBushMedium
TreeObject/DesertBushMedium
TreeObject/DeadBushMedium

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